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Interviews from the Other Side

Interviews from the Other Side

Episode 1 – X-Wing

This week I have managed to interview a guy from a nearby gaming store.  He has planned to run an X-Wing campaign.  Since it falls in my store principles to support local business, I thought I’d go ahead and prove it.  Since doing the interview I have found the writers of the campaign and a link is below.  My badly phrased questions are below in bold and the replies are in italics.


I am here with a special guest Matthew Davis. He is running an X-Wing campaign in Geeks Headquarters. Called Heroes of the Aturi Cluster. What can you tell me about the story so far?

Well, the alliance has suffered a number of devastating attacks that has depleted our forces. Nulan VI houses an Imperial Outpost supported by a Star Destroyer. With mostly new recruits the Alliance must strike fast and the fade away before the Star Destroyer can drop out of hyper space. Taking this system is vital to supply lines in the sector.

Hit and run eh? A little different from the current tournament meta. What do players need to bring?

They need their normal kit, movement templates etc. Then they need to bring either an X-Wing or a Y-Wing. As they level up they can swap out their fighters for other classes, the A-Wing, HWK-290, B-wing and I would be open to discussing other Alliance fighters and maybe even a few Scum ships also depending on the lowest pilot skill available for that given ship.

Keeping in theme, nice. How many weeks are you expecting to run this event for?

IT will be run on a monthly basis, with all the other events in the local area it was best to do it like this. But the handbook has between 6 and 15 missions and can run a minimum of 6 missions.

Yes there are a number of events locally. Though this one is different. What made you decide on this campaign?

Well, after speaking with a number of the players that come to GHQ it was clear that a lot of people were finding the normal dog fight a little boring. Thus I searched around I found this online. Brilliant idea and so I set it up. It means that anyone can join in and not get out classed by a more advanced player. Everyone is restricted at the start and everyone has pretty much the same two ships. So with everyone on the table at once working together to fell the Imperial forces it changes the game dynamic vastly.

Sounds like you have put a lot of thought into this. I think many players may agree. One last question, without revealing too much about the story are any of the star wars characters going to be making an appearance in the campaign?

Sadly no. I think it was designed to be an expanded universe story. A way for the players to become the heroes themselves. It is a nice idea doing it like this. That said the players do get to gain the pilot abilities of some of the characters from X-Wing, which is always fun I think.

Kinda like Rogue One. I like it

Yeah, fits in with the way that Disney are doing with Rogue one and the future films to come

So to summarise: Where? When? and Bring?

29 April at 11:00–16:00 at Geeks Head Quarters in Chesterfield, Bring all your dice, upgrade cards, pencil, movement templates and tokens. Drinks and snacks are available at the shop so this is good and it will cost £10 for the entire campaign .

So there you have it.  Just to prove I have not gone completely mad I’ll say that X-Wing and supplements are available in store.  That includes all rebel ships you need to play in this campaign.  I also run regular X-wing tournaments.  Please check out the store events page.  Link to campaign creator website below.

Heroes of the Aturi Cluster – Co-operative Rebel Campaign


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Store Army – Oldhammer 40k Space Marines

I love Rogue Trader.  It’s fun, irreverent, and full of useful information.  I encourage everyone who plays 40k now to read this book and any publications from that era.  But it doesn’t explain how I ended up with this particular 40k army. …

It all began when I was stripping some RTB01 marines. I once witnessed a group of gamers playing call of duty, who decided to have a knife fight, instead of running round shooting each other.  It was very odd as no-one spoke – it just kinda happened.  I thought that was pretty cool so I modelled my first squad on that encounter. For a colour scheme I thought that nothing says Rogue Trader louder than Dark Angels in black.  After painting them I was hooked.  So a tactical squad and a rhino inevitably followed.

There are a few bits  from newer kits on these models.  Though I don’t think they disrupt the feel of the army.

My next mission was a scout squad.  By the time the Advanced Space Crusade scouts had come out, the Dark Angels had gone green.  No references at that time to what their colour scheme should be in RT print so I made one up.  The Imperial Guard had a unit called whiteshields.  A unit of young cadets who had yet to earn the right to wear the insignia of the regiment.  I thought the same could apply to the marines.  Also as scouts why should they give away vital intelligence?

Scouts bridge the gap between Imperial guard and marines, so I used green and brown here, as well as black.  And yeah a range of skin tones here marines are all of humanities finest. A planet that had just one skin tone / hair colour would have died from inbreeding long before colonizing the stars.

Anyway I ended up playing the force in a small campaign.  They needed a lascannon, for this mission so I ended up painting another squad.  What is the point of one marine when you can have ten?

A little more detail here went into this squad.  Purity seals and dedications from the codex itself.

Finally a terminator librarian.  I did think about original black for him.  Though re-reading Deathwing  (the short story from the Space Hulk supplement) convinced me otherwise.  Blue being the codex colour for librarians is used as a secondary colour.


Thanks for reading this far, when I add more models I will let you know…


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Kings of Death

Background to my store undead army. The locations and time-line is vague enough for it to be placed in any number of fantasy settings.The rule set I am using is currently Kings of War from Mantic.  Kings of War game rules can be used in a number of fantasy settings and I encourage everyone who has not done so to try them out.

I believe many people are under misconception that certain fantasy armies are good and others evil.  In an age where it is common for people carry axes and swords.Where folk can be killed due to their race and/or religious beliefs, quite openly and their deaths welcomed. Where many castles have torture chambers. Good and evil can cease to carry any meaning.

Undead armies in particular are nearly always portrayed as the bad guy.  How many times has the word evil preceded ghost or dead.  Though I am of the belief that folk do not return from the dead for no good reason.  Anyone who has seen “The crow” may agree with this.

While I am not trying to create an army of heroic, dead, good-guys.  What I am trying to present is a more balanced view, of an army containing flawed yet honourable individuals who happen to be on the wrong side of life.

Kings of Death

The Warriors

They hail from the ruins of Ceargwarchodwyr. In life they were a force of brutal but honourable warriors. Sworn to protect their fortress and the roads from any who would challenge them. Ceargwarchodwyr was also a military academy of incredibly high standards. They would accept only the strong and most courageous fighters of all the land. Training was brutal, long hours and tough physical and mental challenges over seen by a graduate. Death and injury was not uncommon among prospects. Upon completion of training usually at a battle a prospect was welcomed as family member.

The Oaths taken by prospects upon elevation were binding and complete. They swore fealty to their order, the roads, their comrades. They swore against dishonour, cowardice and dishonesty. They were not however a deeply philosophical or spiritual people, though they may have started that way. Having hailed from many backgrounds the warriors had one part of philosophy that united them which was courage. The differences in each faith mattered less and less over time. Even the binding vows that were still made were misunderstood as “mere ritual”, as “courage is the true soul of life”.

Their responsibility was to protect trade routes and lines of communication. They maintained several keeps at various intersections. Their enemies could be anyone, and once found the wardens would demand reparations for the transgressions. For small groups of brigands this usually amounted to all their possessions and their lives. Were any quarry to have origins in a village, town or larger settlement a tribute for reparations would be demanded from the leaders. If the tribute could not be met, the city would be besieged and tribute taken by force.

The betrayal

The Wardens built a number with the many settlements of the different races across the lands. This aided the towns for trade in times of peace, though hindered the machinations of the ambitious warlords. Most of the worldly languages were learned and news began to travel fast.  Ceargwarchodwyr was set to become one of the dominating powers of the world. Diplomacy and trade however is a two way street and no King needed reminding of to whom they defer…

It did not take long for the enemies of Ceargwarchodwyr to begin to conspire. A well placed bribe to the lord and chancellor of the keep to ‘look the other way’ so as “Individual Kings may decide to exact their own justice, without troubling the brave Wardens” was all that was needed. And soon Ceargwarchodwyr  itself was besieged. The lords who had broken their word were eradicated by the forces which they swore against. The resultant backlash of power breached the fortress walls and the enemy poured in.

For the warriors who remained true, they found themselves on the loosing side of the battle. Unable to keep their vows, betrayed and outflanked they soon were all defeated. The remaining keeps remained steadfast though eventually they all succumbed. The binding forces, upon which they had sworn refused to let them rest in peace. They had sword upon their lives, to the land herself that the roads will always be safe, to the sanctity of their fortress and to each other. Once the vows were broken the imbalance was clear – storms, earthquakes and diseases tore through the lands they once protected. Propaganda was spread regarding the “true dark nature” of the once noble protectors. The intemperate world added “proof” and the people cursed and then forgot their former wardens.

Next time – survival in un-life and the cult of death

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Store undead army

undead ivestillgotthatlibrarybook

A few pictures of the undead army I am working on for kings of war.  The kings of war army lists are great for incorporating models from any number of manufacturers.  Here I have Oldhammer skeleton cavalry alongside Mantic’s revenants lead by a characters from reaper miniatures.   I hope to stock reaper miniatures in the new year.

I am working on more skeleton infantry from Mantic.  They are really great models and the sprues have many great things on them. Anyone who knows me recognises the fact that my army needs more spearmen…



Anyway the idea of my army is that an independent liche has enlisted the services of an army long dead.  They were a group of warriors who protected the roads from brigands.  They were betrayed by their own leadership and their fortress destroyed in the ensuing battles.  However the vows each warrior undertook were binding beyond the grave – the old leadership suffered terrible consequences.  Those who remained true could not pass on, and continue to patrol the roads and bring death to the dishonourable, the cowards and the brigands.